CYMA CM.370M M1014 M4 Super 90 Full Stock; Full Metal

CYMA
Code: FB4087
1,939.00 kr
  • Full metal construction
  • Tri-shot shotgun - 3 BBs per trigger pull
  • 3x Fixed HOP-up optimised for 0.2-0.25g BBs

Whether you are a pump action shotgun fan or you fancy a change of pace for CQB, the CM.370M M1014 M4 Super 90 Full Stock will be an asset to your game, if you have the skills that is! This shotgun is built on the proven Tokyo Marui tri-shot design but boasts full metal construction to make it more realistically weighted with the cold, means business feel of metal in the hands.

If you are building a British Army or USMC loadout, this shotgun is ideal to throw on a sling and keep handy for close encounters, especially if you are the type that is through the door first, leading from the vanguard. Whether you are a CQB specialist or you want a realistic shotgun secondary to enhance your loadout, the CYMA CM.370M is a great choice!

Full description

Frequently purchased with this gun...

Description

The shotgun is a pump action design which fires 3 BBs per trigger pull from 3 independent inner barrels, each with its own fixed HOP-up optimised for 0.2g or 0.25g BBs. If you fancy a change of pace and a challenge, a Tri-shot shotgun can be an asset when it comes to getting the first shot off when clearing a room or landing a hit on fast-moving opponents.

Starting at the tip of the barrel we can see the gaping entrance to the realistically sized 12 gauge barrel, constructed from alloy to maintain a realistic weight, feel and balance. The barrel is not threaded, which means no suppressors or tracer units, but any true shotgun fan would be glad for this! The front iron sight is positioned on top of the barrel, providing a wide and easy-to-acquire front post raised slightly on an M4 Super 90 style post to make it faster to acquire.

Below the barrel, we have an alloy mock magazine tube which is designed to match the real M4 Super 90 perfectly. At the tip of the magazine tube, we have an alloy sling loop which is positioned centrally to make the shotgun easy to carry on a sling for both left and right-handed shooters.

To the rear of the sling point, there is an unusual-looking rocker-style switch; this is the mock fire selector. The real M4 Super 90 is a semi-automatic shotgun, meaning this part is not present on the real thing. CYMAs design for this shotgun is a hybrid of the M4 Super 90 and the M3 Super 90, using the external looks of the popular video game M4/M1014 shotgun which is also issued to the British Army and USMC with the pump action mech of the M3 Super 90.

The real M3 Super 90 is actually a select fire design, offering the option of semi-automatic fire with full-power shotgun shells and pump action with lower-power breaching and less-lethal shells which do not have the power to cycle the M3's inertia-driven blowback system. Unfortunately, Airsoft technology is not quite at the point where we can replicate this, but the inclusion of the mock mode selector/pump lock is a nice nod to realism.

The foregrip/pump is textured and shaped to fit the hand perfectly, allowing for rapid fire despite the relatively strong springs involved in the tri-shot system. To pump this shotgun, you will need to pull the pump all the way back and then push it all the way forward before it will fire. This can be quite difficult to do quickly at first, but a bit of practice will see you shooting plenty fast enough to keep heads down at close range.

The outer barrel has the classic shotgun-style taper towards the tip, being wider at the chamber to contain the pressure from firing in the real thing. The receiver is constructed from alloy, giving the shotgun a realistic centre of balance and ample weight for a more immersive experience. The receiver is featureless on the left side, which is common with shotgun designs as it makes them easy to carry on a sling without creating snag points and causing discomfort for the user.

On the top of the receiver, we can see a 20mm Picatinny rail which a allows red dot sight or scope to be mounted, followed by the rear iron sight, which  is mounted to the top rear of the receiver. The rear iron sight is adjustable for windage and elevation and provides a wide aperture which is great for snap shooting and low-light CQB situations.

Over on the right side is where the action is, quite literally! The mock bolt carrier and charging handle can be found protruding through the mock ejection port, and unlike other M4 Super 90 replicas, even the legendary TM, this one moves back and forth as you move the foregrip/pump, making the firing experience that bit more interesting. Below the charging handle, we also have a mock bolt release button which does nothing but is nonetheless an essential part of a realistic-looking M4 Super 90.

On the bottom of the receiver, we can find the trigger guard, trigger, shell door release and safety catch. The trigger is a curved design and has a short but heavy pull, ensuring that when you pull the trigger you actually mean it! The safety catch is built into the trigger guard and is a push-through design. When the textured button protrudes on the right side it means the trigger is locked and the shotgun cannot be fired, and when it protrudes on the left the shotgun is hot and ready to do its business. The safety is marked in red around its circumference which shows when the shotgun is in "dangerous" mode, meaning you can check the condition of the shotgun visually by looking for the red marked safety button and check it in low light by feeling which side the button protrudes from.

The shell door release is positioned on the right side of the trigger guard and is nicely positioned well within reach of the trigger finger when the shotgun is held in a firing grip. Pressing the release forwards will open the shell door and allow the shell to drop down slightly, where it will be retained. This means you can easily retrieve a spent shell from the shell port and load a new one in with a single hand, and you also have the option of "stripping and ripping", i.e. throwing the spent shell clear of the action to get a new one in pronto. It is nice that CYMA has designed this shotgun such that the shells do not fly out when the shell door opens as that is a great way to lose shells in the field!

Lastly, we come to the stock/pistol grip setup which is rock solid and makes this M3 Super 90 far easier to pump rapidly than some of the stockless and adjustable stock models. The pistol grip has linear texture on either side and a built-in ledge at the base to ensure the M3 doesn't slip out of your grasp in wet weather and has an ergonomic shape with a bevel covering the transition between the grip and the trigger guard, removing "hot spots" which cause irritation over long durations of use.

The stock has a slight downwards angle and a moderately long length of pull which should be suitable for most users, and a rubber butt plate to keep it locked into your shoulder whether you wear a plate carrier, chest rig or no rig at all when skirmishing. On either side of the stock, we are treated to a sling slot which can be paired up with the centrally positioned front sling point to set up a two-point sling on either side of the M3, depending on your preferences.

If you like to take point and lead the team from the front, a tri-shot shotgun is the perfect companion. Ideal for the aggressive playstyles and those who have the skills, wielding a shotgun in game is a lot like a sniper rifle; it may not be for everyone, but for those with the patience, tactical mindset and manipulation skills, there is nothing that will get the first shot off quite as quickly!

Features

  • Full metal construction
  • Tri-shot shotgun - 3 Shots per trigger pull, slight spread at range
  • Ribbed pump - Plenty of grip for easy pumping and rapid fire
  • Manual safety catch on the trigger guard - Button protruding from the left = Fire, protruding from the right = Safe
  • Shell door release catch on the right side of the trigger guard - Easy access from a firing grip for fast reloads
  • Aperture iron sights - Rear sight adjustable for windage and elevation
  • 20mm Picatinny railed receiver - Ready for a red dot sight or scope
  • Sling points front and rear - One on the shell tube, one on either side of the stock
  • Fixed stock - Makes cocking the shotgun quickly far easier
  • Rubber butt plate - Adds grip when wearing body armour or bulky tac vests
  • Compatible with Tokyo Marui style Tri-Shot Shotgun Shells - Spares are easy to carry and widely available
  • Includes 3 x 30rnd Shotgun shells to get you started!

Package Includes

  • CYMA CM.370M M1014 M4 Super 90 Full Stock; Full Metal
  • 30rnd Shotgun Shell x 3
  • Speed Loader
  • Cleaning Rod

Specification

General

Weapon Construction External
Weapon Type
Shotgun
Over 18 Only Icon
Over 18
Yes
Icon UKARA - United Kingdom Airsoft Retailer Association
Defence / UKARA Required
Yes, No,
FPS Icon
FPS (Feet Per Second), using 0.20g BB
Approx. 280fps ± 10%, using 0.20g BB
Site Legal Icon
Site Legal, using 0.20g BB
Yes
Screwdriver Icon
Pre-Built
Yes
Package
Included Items
  • Cleaning Rod
  • Speed Loader
  • 3 x Shotgun Shells
Skill Level Icon
User Skill Level
Regular Player

Weight and Dimension

Weight KG Icon
Weight (KG)
Approx. 2.813kg
Weapon Length Collapsed
Length (Collapsed)
104cm
Weapon Length Extended
Length (Extended)
104cm

Construction

Colour Wheel Greyscale
Primary Colour
Black
Construction Icon
Construction
Alloy outer barrel, mock magazine tube & receiver. Polymer pump grip, & pistol grip/stock assembly.
Weapon Construction External
External Construction
Polymer
Alloy
Gearbox Icon
Internal Construction
Polymer
Alloy
Aluminium
Steel

Weapon Specific

Power Source Icon
Powered By
Spring
Blowback Icon
Blowback
None
Weapon Platform
Shotgun, Benelli M4 , Tri-shot shotguns,
Magazine Style Icon
Magazine Style
Shotgun, Long Gun Magazine, Airsoft Shotgun Shell, Tri-shot shotguns,
Fire Select Icon
Fire Selector
PatrolBase | Fire Select Safe
Safe
Pump Action
Fire
Weapon Safety Features Icon
Safety Features
Trigger Lock
Shooter Configuration Icon
Shooter Configuration
Right Handed
Weapon Configuration Icon
Weapon Configuration
Pump Action
Weapon Scale Icon
Weapon Scale
1:1
Suggested BB Weight
0.25g

Hop-Up

Hop-Up Unit Icon
Hop-Up Unit
Yes
Hop-Up Unit Adjuster Icon
Hop-Up Adjuster
Fixed

Furniture

Weapon Furniture Icon
Furniture
  • Fixed Stock
  • Railed Receiver
  • Ironsights
  • Ergonomic Pistol Grip
  • sling points front and rear
  • Ridged Pump
Rail System Icon
Rail System
20mm Railed Receiver
Icon Stock Positions
Stock Setting
Fixed
Weapon Length Extended
Stock Positions
1 Position
Sight Type Icon
Sight Type
Iron Sights , Aperture Iron Sight,
Sling Plate Icon
Sling Options
Stock , Handguard , Loop ,

Barrel

Outer Barrel Length (in)
19.5''
Inner Barrel Diameter
6.08mm

Magazine Specific

Magazine Type
Shotgun Shell
Magazine BB Capacity
Approx. 30 Rounds
Magazine BB Fill Method
Speed Loader
Magazine BB Fill Location
Front

Shotgun Specific

Shotgun Load Style Icon
Shotgun Load Style
Shell
Shotgun Barrel Configuration Icon
Barrel Configuration
Tri-Barrel

Product Testing Data

Notepad Icon
Test Description
280 FPS +/- 10%
Notepad Icon
Tested Using
0.2g ASG BLASTER
Notepad Icon
Test Date
23/10/2023

Size guide

Joule Charts

Special Instructions

These table can be used as a reference to see if the BB weight you are using will be over acceptable Joulage limits at some Airsoft Sites in the UK. To check if the weight can be used chrono your weapon using the BB you intend to use, and then compare it to the chart.

FPS, Power and Joule Limits can vary from site to site, so please get in touch with where you're going to play with in advance to avoid disappointment.

Suggested limits are based on Joulage Limit rules used Halo Mill: Proving Grounds, with a 350fps limit for Automatic Replicas, 400fps for Semi-Automatic Replicas, and 500fps for Bolt Action Replicas.

Tap the tabs below to open the relevant chart for your replica.

Suggested limits are based on Joulage Limit rules used Halo Mill: Proving Grounds, and is the equivalent of 350fps, using 0.20g BB resulting in an upper limit of 1.14j.

Velocity BB Weight (Grams)
FPS 0.20 0.25 0.28 0.30 0.32 0.36 0.40 0.43 0.45 0.50
250 0.58 0.73 0.81 0.87 0.93 1.05 1.16 1.25 1.31 1.45
260 0.63 0.79 0.88 0.94 1.00 1.13 1.26 1.35 1.41 1.57
270 0.68 0.85 0.95 1.02 1.08 1.22 1.35 1.46 1.52 1.69
280 0.73 0.91 1.02 1.09 1.17 1.31 1.46 1.57 1.64 1.82
290 0.78 0.98 1.09 1.17 1.25 1.41 1.56 1.68 1.76 1.95
300 0.84 1.05 1.17 1.25 1.34 1.51 1.67 1.80 1.88 2.09
310 0.89 1.12 1.25 1.34 1.43 1.61 1.79 1.92 2.01 2.23
320 0.95 1.19 1.33 1.43 1.52 1.71 1.90 2.05 2.14 2.38
325 0.98 1.23 1.37 1.47 1.57 1.77 1.96 2.11 2.21 2.45
328 1.00 1.25 1.40 1.50 1.60 1.80 2.00 2.15 2.25 2.50
330 1.01 1.26 1.42 1.52 1.62 1.82 2.02 2.18 2.28 2.53
335 1.04 1.30 1.46 1.56 1.67 1.88 2.09 2.24 2.35 2.61
340 1.07 1.34 1.50 1.61 1.72 1.93 2.15 2.31 2.42 2.68
345 1.11 1.38 1.55 1.66 1.77 1.99 2.21 2.38 2.49 2.76
350 1.14 1.42 1.59 1.71 1.82 2.05 2.28 2.45 2.56 2.85
355 1.17 1.46 1.64 1.76 1.87 2.11 2.34 2.52 2.63 2.93
360 1.20 1.51 1.69 1.81 1.93 2.17 2.41 2.59 2.71 3.01

Suggested limits are based on Joulage Limit rules used at Halo Mill: Proving Grounds, and is the equivalent of 400fps, using 0.20g BB resulting in an upper limit of 1.49j.

Velocity BB Weight (Grams)
FPS 0.20 0.25 0.28 0.30 0.32 0.36 0.40 0.43 0.45 0.50
250 0.58 0.73 0.81 0.87 0.93 1.05 1.16 1.25 1.31 1.45
260 0.63 0.79 0.88 0.94 1.00 1.13 1.26 1.35 1.41 1.57
270 0.68 0.85 0.95 1.02 1.08 1.22 1.35 1.46 1.52 1.69
280 0.73 0.91 1.02 1.09 1.17 1.31 1.46 1.57 1.64 1.82
290 0.78 0.98 1.09 1.17 1.25 1.41 1.56 1.68 1.76 1.95
300 0.84 1.05 1.17 1.25 1.34 1.51 1.67 1.80 1.88 2.09
310 0.89 1.12 1.25 1.34 1.43 1.61 1.79 1.92 2.01 2.23
320 0.95 1.19 1.33 1.43 1.52 1.71 1.90 2.05 2.14 2.38
330 1.01 1.26 1.42 1.52 1.62 1.82 2.02 2.18 2.28 2.53
340 1.07 1.34 1.50 1.61 1.72 1.93 2.15 2.31 2.42 2.68
350 1.14 1.42 1.59 1.71 1.82 2.05 2.28 2.45 2.56 2.85
360 1.20 1.51 1.69 1.81 1.93 2.17 2.41 2.59 2.71 3.01
370 1.27 1.59 1.78 1.91 2.03 2.29 2.54 2.73 2.86 3.18
380 1.34 1.68 1.88 2.01 2.15 2.41 2.68 2.88 3.02 3.35
390 1.41 1.77 1.98 2.12 2.26 2.54 2.83 3.04 3.18 3.53
400 1.49 1.86 2.08 2.23 2.38 2.68 2.97 3.20 3.34 3.72
410 1.56 1.95 2.19 2.34 2.50 2.81 3.12 3.36 3.51 3.90

Suggested limits are based on Joulage Limit rules used at Halo Mill: Proving Grounds, and is the equivalent of 500fps, using 0.20g BB resulting in an upper limit of 2.32j.

Velocity BB Weight (Grams)
FPS 0.20 0.25 0.28 0.30 0.32 0.36 0.40 0.43 0.45 0.50
250 0.58 0.73 0.81 0.87 0.93 1.05 1.16 1.25 1.31 1.45
260 0.63 0.79 0.88 0.94 1.00 1.13 1.26 1.35 1.41 1.57
270 0.68 0.85 0.95 1.02 1.08 1.22 1.35 1.46 1.52 1.69
280 0.73 0.91 1.02 1.09 1.17 1.31 1.46 1.57 1.64 1.82
290 0.78 0.98 1.09 1.17 1.25 1.41 1.56 1.68 1.76 1.95
300 0.84 1.05 1.17 1.25 1.34 1.51 1.67 1.80 1.88 2.09
310 0.89 1.12 1.25 1.34 1.43 1.61 1.79 1.92 2.01 2.23
320 0.95 1.19 1.33 1.43 1.52 1.71 1.90 2.05 2.14 2.38
330 1.01 1.26 1.42 1.52 1.62 1.82 2.02 2.18 2.28 2.53
340 1.07 1.34 1.50 1.61 1.72 1.93 2.15 2.31 2.42 2.68
350 1.14 1.42 1.59 1.71 1.82 2.05 2.28 2.45 2.56 2.85
360 1.20 1.51 1.69 1.81 1.93 2.17 2.41 2.59 2.71 3.01
370 1.27 1.59 1.78 1.91 2.03 2.29 2.54 2.73 2.86 3.18
380 1.34 1.68 1.88 2.01 2.15 2.41 2.68 2.88 3.02 3.35
390 1.41 1.77 1.98 2.12 2.26 2.54 2.83 3.04 3.18 3.53
400 1.49 1.86 2.08 2.23 2.38 2.68 2.97 3.20 3.34 3.72
410 1.56 1.95 2.19 2.34 2.50 2.81 3.12 3.36 3.51 3.90
420 1.64 2.05 2.29 2.46 2.62 2.95 3.28 3.52 3.69 4.10
430 1.72 2.15 2.40 2.58 2.75 3.09 3.44 3.69 3.86 4.29
440 1.80 2.25 2.52 2.70 2.88 3.24 3.60 3.87 4.05 4.50
450 1.88 2.35 2.63 2.82 3.01 3.39 3.76 4.04 4.23 4.70
460 1.97 2.46 2.75 2.95 3.15 3.54 3.93 4.23 4.42 4.91
470 2.05 2.57 2.87 3.08 3.28 3.69 4.10 4.41 4.62 5.13
480 2.14 2.68 3.00 3.21 3.42 3.85 4.28 4.60 4.82 5.35
490 2.23 2.79 3.12 3.35 3.57 4.02 4.46 4.80 5.02 5.58
500 2.32 2.90 3.25 3.48 3.72 4.18 4.65 4.99 5.23 5.81
510 2.42 3.02 3.38 3.62 3.87 4.35 4.83 5.20 5.44 6.04